Frequently Asked Questions - City Questions


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Eidolon City is a creation of the human mind. It is a shared illusion, but an illusion which is so real that those experiencing it do not know that it isn't real. As far as the citizens of Eidolon City are concerned, it is reality.

Eidolon City is a city from a time past - from the early days of the twentieth century. It is a city of forgotten glory, where the buildings and the streets suggest a time of prosperity which has passed. It is a city which has been plunged into the grips of a depression, where there is a wide gaps between rich and poor. It is a place of extremes.

The city is not a modern day city, but rather a city which appears to be from the late 1930s-1940s, though the exact time period is vague. It is very much like a city from an vintage movie.

For the game, the population is made up of three character types. All characters are human, they all look the same, they are all simply citizens of Eidolon City, but their origins are different.

The citizens of Eidolon City fall into three categories - Dreamers, Aspects and Others (Citizens), though these names are used simply for ease of reference, characters do not refer to themselves or each other by these names in game!

The first thing to bear in mind with Eidolon City as a place is that it is not real. This is an important concept to grasp. Clearly it's not real as in you can find it on the atlas you have on your shelf at home, or look it up on googlemaps, but more than that, it's not real even in the universe in which this game is set.

Whilst Eidolon City, being an shared illusion, doesn't strictly comply with any given time period, it does largely keep with the era around the late 1920s-late1940s. The clothing, cars, technology etc all come from this period - as do the level of healthcare and the disease around.

This is just an overview of the kind of things which can be expected. It's not meant to be the be all and end all, but just a general guide to what does and doesn't fly to that you can get a feel for things.

What is around

As far as your character is concerned, there is a whole world outside Eidolon City. There's things going on, other places, there's even a war overseas. Your character may have relatives living outside the city somewhere, in another town, state or country. But, your character never leaves Eidolon City for one reason or another. The 'why' of that is up to you, but they don't leave, and nobody they know outside the city comes to visit.

No - we have purposely taken the decision that there should not be a set layout for the city. This is to fit in with the fact that nothing in Eidolon City is actually 100% fixed - it's all an illusion, therefore there is a certain amount of malleability there, as you will see from reading the information pages.

No, it is not a college town. Anyone with a proper higher education got it from elsewhere.

Yes, you can. All we ask is that we keep common types of places to a minimum. For instance, while there are likely a ton of diners in the city, we have one listed because that's where significant people go. If there are too many places of the same type, it will be harder for people to get interaction there, where as if someone were to set an open scene in the one listed diner, then anyone could be likely to take it if their character can be hungry at that time. As such, we ask that if there are already two or three places of any type in play, please don't make any more!

The Konovich Syndicate differs from the DiGiovannis mainly in that it is not an exclusive 'family' business. Anyone can rise within the Syndicate, even if they are not connected by blood or marriage. The structure of the Syndicate is much more of a meritocracy. They work on trust and skill - though they are no less ruthless and some may say they are even more so.

Whilst this particular mob element in the city takes the name of one of the families involved, power is actually shared between the heads of five city families: DiGiovanni, Hagel, Giacomo, Bartelucci and Walker. Rumour has it that the heads of all of the families may report to one boss-of-bosses, but this has never been proved and it may well simply be that the five family heads run matters in association with each other.